[cs_content][cs_section parallax=”false” style=”margin: 0px;padding: 45px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][cs_text]Sometimes its better to be lucky than good. As an average player I get it. Who knows? Maybe you can do something like this on purpose:[/cs_text][x_video_embed no_container=”false” type=”16:9″][/x_video_embed][x_gap size=”25px”][cs_text]Pretty sweet right? I thought so, thats why i put it on YouTube for all my friends to see… but average players don’t analyze their game play very often, or ever. Posting this on YouTube gave me an opportunity to watch my glorious moment over and over and over again. The thing is…after watching it several times, the emotion of the moment faded, and the reality of what I was watching began to set in.

How many headshots did I hit in this video? Like I said, sometimes its better to be lucky than good, but analyzing our own videos can offer some insight into what we do wrong and what we do right. Focusing on our habits that make “luck” much less of deciding factor in our games. Because of this video I realized just how badly I needed to focus on hitting headshots.

If you’re up to it you can take the challenge this week and simply record your video on your console. Watch it later, then comment on what habits you need to change or keep and then define why.

GG’s and good luck.
(pun intended)[/cs_text][/cs_column][/cs_row][/cs_section][/cs_content]

GhostbeadHunter

GhostbeadHunter

Admin at DoD Nights Watch
DoD Nights Watch - a PS4 Destiny clan within the Dads of Destiny Gaming Community.

Together with other interested admins GhostbeadHunter operates the Crucible Sensei initiative - a group with the goal of helping members improve their own PvP gameplay through non-judgmental reviews of recorded matches, load out / character builds, and map-based tactical approaches.
GhostbeadHunter

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